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Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but every bit the game grew players worked together to create wonderful, imaginative things.

It can too be virtually adventuring with friends or watching the sunrise over a blocky ocean. Information technology's pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.

Note: To play Minecraft Java Edition delight download and install Java beginning. (Minecraft 1.eighteen requires Coffee 17)

How to update Minecraft

To update Minecraft, launch the Minecraft Launcher. Click on "Options" which is adjacent to the username textbox, and so press "Force update!" on the "Launcher Options" window. Finally, click "Done" and login with your Minecraft credentials. Minecraft volition showtime updating itself. This tin as well exist used to get a fresh Minecraft installation (it volition keep your saves and texture packs, only non your mods.).

What's New:

Custom world generation

  • Added biomes field in configured structure files, which is a tag.
  • Added spline density part: general-purpose building block that allows user to express almost whatsoever function using a cubic spline.

Compliance requirements

  • Added gameplay timers and notices in compliance with gaming laws of South korea to everyone who is playing in South Korea, in order to remind these players to take occasional breaks from gameplay.

Debug screen

  • At present contains the chunk position in the region file, and the name of this region file which the player is currently in, at the end of the "Chunk" row.

Languages

  • Added Friulian.

Resource packs

  • Added a JSON file related to the new compliance requirements, located at avails/[namespace]/regional_compliancies.json.

Ender Chest

  • No longer gift wrapped around Christmas.

Mobs

Dolphins

  • At present pick the closest structure more than accurately, regardless of structure type.

Glow Squids

  • Now crave complete darkness to spawn.

Tropical Fish

  • Now only spawn if the cake higher up is a full water block.

Fixes

From released versions before ane.18

  • MC-3524 – Structure related mobs do not spawn in apartment blazon world generation.
  • MC-4533 – Water graphical glitch when connecting diagonally.
  • MC-53850 – Invulnerable item entities and experience orbs are removed client-side when they accept damage.
  • MC-70848 – H2o looks like it flows upwardly.
  • MC-72248 – Falling sand creates invisible blocks.
  • MC-83938 – Standing on entities with solid collision boxes (shulkers, boats) kicks you for flight.
  • MC-94025 – A globe with seed 0 cannot exist copied using the "Re-Create" option.
  • MC-98727 – Server: Entering a boat/minecart/horse while going up from jumping causes a boot for flying.
  • MC-105317 – Structure blocks practise non rotate entities correctly when loading.
  • MC-111082 – Riding a boat with NoGravity on a server without flight enabled causes kick for flying.
  • MC-126772 – Underwater fog doesn't hibernate edge of chunks correctly at depression render distances.
  • MC-135989 – Kicked for flight using trident with riptide enchantment.
  • MC-138717 – /locate command does not locate sure structures in Superflat.
  • MC-146854 – Player movement favors x centrality when in a corner.
  • MC-156309 – TNT entities don't properly collide with blocks when being fired in 10 management.
  • MC-165974 – Game pushes e/westward when jumping from the inside corner.
  • MC-167763 – Blindness does not work underwater for certain graphics cards.
  • MC-179315 – Ruined portals never generate in Superflat worlds by default.
  • MC-185545 – Knockback Resistance on players is still affected by take chances.
  • MC-185695 – Twisting vines don't reliably protect the role player from autumn harm.
  • MC-192361 – /locate stronghold does not locate stronghold in Superflat worlds despite them generating.
  • MC-197128 – If a custom biome uses multiple configured structure features of the same blazon, only one of them can generate.
  • MC-205232 – Thespian tin see farther in powder snow with incomprehension event.
  • MC-210612 – Strongholds practice not generate in sure customized worlds despite /locate maxim otherwise.
  • MC-214289 – Pointed dripstone tin can replace blocks when generating.
  • MC-216004 – Wood pillars from mineshafts are generating on pointed dripstones.
  • MC-216589 – Abandoned Mineshafts don't delete dripstone in certain situations.
  • MC-223834 – Pointed dripstone tin form below some non-full (non-solid) blocks.
  • MC-226359 – The Zero-Width Non-Joiner shows every bit a "ZWNJ" box.
  • MC-229313 – Some blocks that negate fall damage don't reliably protect mobs at certain heights.
  • MC-230905 – Heaven background is visible on sure reduced fog situations.
  • MC-232290 – Foxes will lay down in powder snow and non try to escape even when taking impairment.
  • MC-232822 – Various structures not generating in Superflat worlds.
  • MC-233599 – /spreadplayers command does not allow for negative "under" values.
  • MC-235574 – Game crashes when replacing a block with a wall with blockstate upwardly:false.
  • MC-242331 – Entities are displayed faster than chunks.
  • MC-248225 – Wrong BlockPos getSquaredDistance() calculation.

Previous release notes

From released versions earlier 1.18

  • MC-152198 – Actual render altitude is 2 chunks lower than render distance setting.
  • MC-219507 – Beacon's power reverts back to previous i on globe reload.
  • MC-229321 – Bees inside of bee hives / nests sometimes despawn when the world is reloaded.

From 1.18

  • MC-242729 – Observer activating without any updates nearby, caused by /clone.
  • MC-243216 – Chunk render distance on servers seems shorter than in 1.17.1.
  • MC-243253 – Minecraft Realms screen is loading for long time.
  • MC-243796 – Random not fatal exceptions in console: Failed to store chunk ConcurrentModificationException.

Other

  • Fixed an issue that would crusade players on depression-bandwidth connections to get timeout errors when connecting to a server.
  • Fixed a critical security consequence in which attackers are able to execute lawmaking on others' devices (RCE exploit) via in-game messaging or other methods where the game logs a sure exploitable string formatted equally ${jndi:ldap://}, due to an upstream vulnerability in log.

General:

Fog:

  • Earth fog now starts further away from the player, to make distant terrain more visible.
  • Instead of applying fog equally a spherical volume it is now practical every bit a cylindrical volume.

Additions

Items:

  • Music Disc
    • Added a new music disc from Lena Raine titled "otherside".
      • Tin exist establish on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
      • Has a blueish and dark-green color to the band area of the disc.

World generation:

  • Caves
    • Completely overhauled.
    • Now stretch down to Y=-59.
    • The caves now generate in ii layers of different stone bases depending on the depth.
      • The layer higher up Y=8 is fabricated up of regular stone.
      • Stone transitions to deepslate from Y=8 to Y=0.
      • Deepslate completely replaces stone from Y=0 to bedrock.
        • Sure types of ores and structures yet generate in the deepslate layer, equally well as tuff and gravel.
        • Clay, diorite, granite and andesite do not generate in this layer.
    • Biomes such every bit the dripstone caves and lush caves now generate in the underground.
    • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
      • Aquifers below Y=0 sometimes generate with lava instead of water.
    • Improved sometime caves to blend in with the new generations of caves better
    • New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
      • Cheese caves have large stone towers stretching from the bottom of the cavern to the pinnacle, and are oftentimes large plenty to permit prophylactic elytra flight.
      • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
      • Noodle caves are thinner, squigglier, and more than claustrophobic variants of spaghetti caves.
  • Mountains
    • Come in 6 sub-biomes:
      • Meadow
        • A grassy elevated biome that looks like a flowery and colder plains, with an aqua grass color and nighttime blue water color.
        • Generates in plateaus and the everyman layers of some mountains, ordinarily near plains and other temperate biomes.
        • Contains grass, tall grass, dandelions, azure bluets, cornflowers, poppies, daisies and alliums
        • Birch and oak copse tin can rarely appear in this biome, and always accept bee nests.
        • Only rabbits, donkeys, and sheep spawn in this biome.
        • Plains villages and pillager outposts can generate in this biome.
    • Grove
      • Generates in the slopes of a snowy mount when next to forested biomes.
      • Reminiscent of a snowy taiga with a surface of snowfall blocks and powder snow, instead of grass blocks.
      • Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Snowy Slopes
      • Generates in the slopes of a mountain when next to plains and snowy tundra.
      • Covered in snow, snow block and pulverisation snowfall.
      • Only rabbits and goats spawn in this biome.
      • Igloos and pillager outposts tin can generate in this biome.
    • Jagged Peaks
      • One of 3 biomes that generate in the mountain peaks.
      • Covered in snowfall, snow blocks and stone.
      • Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.
      • Simply goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Frozen Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks, ice, and packed ice.
      • Tends to generate in smoother and less jagged peaks in areas with snowy, common cold, and temperate biomes.
      • Merely goats spawn in this biome.
      • Pillager outposts tin generate in this biome.
    • Stony Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in stone, gravel, and strips of calcite.
      • Tends to generate in any elevation surrounded by warm biomes such equally jungles and savannas, to avert temperature clashes.
      • No animals spawn in this biome.
      • Pillager outposts can generate in this biome.
  • Ore veins
    • Long and rare ore formations.
    • Copper ore veins mixed with granite and blocks of raw copper generate above Y=0.
    • Iron ore veins mixed with tuff and blocks of raw iron generate below Y=0.

Upgrading of old worlds

  • Terrain from new chunks will at present blend with existing terrain from old chunks. Any histrion-made structures in these chunks volition be either intact, buried, or deteriorated.
  • The old bedrock layer between Y=0 and Y=4 in sometime chunks gets replaced with deepslate.
  • If there is any bedrock at Y=0, lower places under non-air block in old chunks will be generated by new globe generation.
  • A new boulder layer is placed at Y=-64.

Control format

/jfr

  • When enabled, begins profiling with Java FlightRecorder, also as the post-obit custom events:
    • minecraft.ServerTickTime: Sampling event exposing average server tick times in intervals of a second
    • minecraft.ChunkGeneration: Time taken to generate private chunk stages
    • minecraft.PacketRead / minecraft.PacketSent: Network traffic
    • minecraft.WorldLoadFinishedEvent: Initial world loading duration
  • The profiling can be stopped in-game past using /jfr stop.
  • If information technology is started from an external source, the JFR events for network packets are aggregated instead of one upshot per parcel.

Gameplay

  • Advancements
    • Added four new advancements:
      • Caves & Cliffs
        • Fall from the top to the lesser of the Overworld.
      • Feels similar domicile
        • Ride a strider on lava for 50 blocks in the Overworld.
      • Audio of Music
        • Play music with a jukebox in a meadow biome.
      • Star Trader
        • Trade with a villager at the build tiptop limit.
    • Added two new advancement triggers -fall_from_height
      • Triggered when a histrion lands subsequently falling - ride_entity_in_lava
      • Triggered for every tick when player rides in lava.

General

  • Debug screen
    • Added three new lines: Multinoise, biome builder, and terrain.
      • Only appear if the dimension where the player is uses the multi-dissonance biome source type.
      • Multinoise lists the parameters used at the player's position in order to place a biome. C is continentalness, E is erosion, T is temperature, H is humidity, and W is weirdness.
        • Continentalness goes up as you go more than inland. In areas with low continentalness values, oceans may generate.
        • Erosion determines how flat or mountainous terrain is. Higher values result in flatter areas, lower values result in mountainous areas.
        • Temperature and humidity take no touch on on the terrain itself, and only determine biome placement.
        • Weirdness indirectly drives the PV (peaks and valleys) noise and determines which biome variant gets placed.
      • Terrain lists values related to terrain generation.

Font

  • Added illageralt, the rune-like font from Minecraft Dungeons.
  • Currently only usable via commands

Languages

  • Added Lombard.[note 1]
  • Added Toki Pona.[note 2]

Loot tables

  • Added the blazon field, which is mandatory.
    • Written into BlockEntityTag.id to ensure that the tag can be migrated correctly betwixt versions
  • Added new loot table function set_potion, to ready Potion tag on any item.
    • Has following parameters: id: Potion ID

Music

  • Added new music to the Overworld (when playing in survival way), distributed to the new biomes, and to the principal card. [note iii]
    • Past Lena Raine: "Stand Tall", "Left to Flower", "I More than Day", "Wending" and "Infinite Amethyst":
      • "Stand Alpine" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, besides equally the menu screen.
      • "Left to Flower" plays in the meadow and lush caves biomes, as well as the menu screen.
      • "Ane More Day" plays in the meadow, snowy slopes and lush caves biomes, as well equally the card screen.
      • "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well equally the menu screen.
      • "Infinite Amethyst" plays in the grove and dripstone caves biomes, every bit well as the card screen.
    • By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
      • "Floating Dream" plays in the jagged peaks and lush caves biomes.
      • "Comforting Memories" plays in the grove biome.
      • "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.

NBT tags

  • Spawners at present have a new CustomSpawnRules tag, which lets players override the spawn rules of the spawned mob.
    • In the tag, players can specify BlockLightLimit, which indicates the highest block-light the spawners volition spawn mobs at.

Options

  • Tin at present disable lightning flashes, which prevents lightning from making the sky flash. Lightning bolts themselves will still appear.
  • The device the game outputs sound to tin now exist called in-game.
  • Added "Chunk Architect" to video settings.
    • Determines equally to which clamper sections are updated synchronously in a unmarried frame.
    • Iii options: Fully Blocking, which corresponds to how chunk sections were updated before 21w37a, and Semi Blocking and Threaded, which reduce stuttering when placing or removing blocks. However, the latter two options may cause rare visual delays in world updates.
  • Added "Simulation Distance" video setting, a new slider.
    • Entities, blocks and fluids will non be updated exterior of simulation distance.
    • Allows higher return distance with less CPU load.
    • Lower limit is 5 chunks.
  • Added "Autosave Indicator" to video settings, for singleplayer worlds, which allows to toggle the indicator on / off.
    • The indicator appears in the bottom right of the screen whenever the game is saving the globe file.
    • Defaults to on.
  • Added Online Options as a separate screen:
    • The "Realms Notifications" choice has been moved to this screen.
    • Contains the new "Allow Server Listings" option.
      • When deactivated, the thespian name will not show upwardly in server online player listings.
    • Contains the new "Server Difficulty" selection, to point the difficulty of the current server.

Particles

  • Added block_marker, to replace light and barrier.
  • Renders with texture declared in particle slot for model assigned to configured block state.
  • Summoned with same syntax equally block particle (i.eastward. block_marker wheat[historic period=2]).

server.backdrop

  • Added simulation-altitude.
  • Added hibernate-online-players, which when gear up to "True", will non send a thespian list on status requests.

Subtitles

  • Added subtitles for various bundle sounds.
  • Added a new subtitle for the crop sound of shears.

Tags

  • Added the animals_spawnable_on block tag.
    • Contains grass block.
    • Animals can spawn on blocks in this tag.
  • Added the axolotls_spawnable_on cake tag.
    • Contains clay.
    • Axolotls tin spawn on blocks in this tag.
  • Added the azalea_grows_on block tag.
    • Contains #dirt, #sand, #terra cotta, snowfall block, and powder snow.
  • Added the azalea_root_replaceable block tag.
    • Contains #lush_ground_replaceable, #terracotta and red sand.
  • Added the big_dripleaf_placeable block tag.
    • Contains #dirt, #small dripleaf placeable, and farmland.
    • Big dripleaf tin exist placed on blocks in this tag.
  • Added the clay particular tag.
    • Contains dirt, grass block, podzol, coarse dirt, mycelium, rooted clay, and moss cake.
  • Added the foxes_spawnable_on block tag.
    • Contains grass block, snow, snowfall block, podzol and coarse dirt.
    • Foxes tin spawn on blocks in this tag.
  • Added the goats_spawnable_on cake tag.
    • Contains rock, snow, snow block, powder snow, packed ice and gravel.
    • Goats tin can spawn on blocks in this tag.
  • Added the mooshrooms_spawnable_on block tag.
    • Contains mycelium.
    • Mooshrooms tin spawn on blocks in this tag.
  • Added the parrots_spawnable_on block tag.
    • Contains grass block, air, #leaves and #logs.
    • Parrots can spawn on blocks in this tag.
  • Added the polar_bears_spawnable_on_in_frozen_ocean block tag.
    • Contains ice.
    • Polar bears can spawn on blocks in this tag when in the frozen ocean biome.
  • Added the rabbits_spawnable_on block tag.
    • Contains grass block, snowfall, snowfall block and sand.
    • Rabbits can spawn on blocks in this tag.
  • Added the replaceable_plants cake tag.
    • Contains grass, fern, dead bush, vine, glow lichen, sunflower, lilac, rose bush, peony, tall grass, large fern, and hanging roots.
  • Added the terracotta block and detail tag.
    • Contains terracotta and the 16 variants of colored terracotta.
  • Added the wolves_spawnable_on block tag.
    • Contains grass block, snow and snow block.
    • Wolves can spawn on blocks in this tag.

Telemetry

  • Readded, previously a part of game known as "snooper" until 18w20c.
    • Only implemented in world load upshot now.
    • Sent data when loading singleplayer world or connecting to multiplayer server.
    • Contains following information:
      • Launcher identifier
      • User identifier (XUID)
      • Client session ID (changes on restart)
      • World session ID (changes per earth load, to be reused for afterwards events)
      • Game version
      • Operating system name and version
      • Java runtime version
      • If client or server is modded (same information equally on crash logs)
      • Server type (unmarried player, Realms or other)
      • Game mode
      • Cannot be disabled,[5]

Changes
Blocks:

  • Anvil
  • Slightly changed the hammer texture on its GUI.
  • Big Dripleaf
  • Restricted big dripleaf placement to dirt, coarse clay, dirt, farmland, grass blocks, moss blocks, mycelium, podzol and rooted dirt.
  • Carrot crop
  • Texture of crop stage3 was changed from Carrots Historic period 3 JE2 BE2.png to Carrots Age 3 JE3.png, removed an extra pixel.
  • Cartography Table
  • Texture was inverse from Cartography Table JE2 BE1.png to Cartography Table JE3.png, to match the plank texture updated in the texture update.
  • Cave Vines, Kelp, Twisting Vines, and Weeping Vines
  • Now stop growing if shears are used on the tip.
  • This activity changes the historic period cake land of the tip to 25.
  • Changed cave vines plant texture from Cavern Vines Constitute JE2.png to Cave Vines Plant JE1 BE1.png.
  • Cocoa Beans
  • Textures of cocoa pods (stage0 and stage1) were changed.
  • Conduit
  • Now has an assigned tool, the pickaxe.
  • Copper Ore
  • Now drop two-five Raw Copper when mining instead of two-3.
  • Dirt Path
  • Side texture was inverse to lucifer its top texture.
  • Doors
  • Changed spruce door'due south model, to gear up top/bottom texture.
  • Changed textures of oak door and iron door, to remove the extra horizontal line.
  • Enchanting Table
  • Now emits a light level of 7.
  • Changed the texture of the lapis icon in the GUI from Lapis Lazuli (enchanting slot) JE1 BE1.png to Lapis Lazuli (enchanting slot) JE2.png.
  • Drinking glass Pane
  • Superlative texture was changed to lucifer its side texture.
  • Lectern
  • Base texture was changed to match the plank texture updated in the texture update.
  • Logs
  • Superlative textures of crimson stems and warped stems were changed, to friction match Bedrock Edition.
  • Changed the peak texture of dark oak log.
  • Changed the side texture of stripped night oak log, to match the color of its elevation texture.
  • Magma Blocks
  • Slightly increased the frequency of underwater magma.
  • Redstone Comparator
  • Changed the base of operations texture of lit comparators from Powered Redstone Comparator (South) JE4.png Powered Subtracting Redstone Comparator (Southward) JE5.png to Powered Redstone Comparator (South) JE5.png Powered Subtracting Redstone Comparator (South) JE6.png.
  • Stained Drinking glass
  • Changed textures of blue stained glass and red stained glass, to match transparency of other types of stained glass.
  • Stonecutter
  • Block of Copper can exist converted to 4 Cut Copper using stonecutter.

Items:

  • Beetroot Seeds and Melon Seeds
  • Textures were moved down past 1 pixel.
  • Campfire and Soul Bivouac
  • Changed the detail textures from Campfire (detail) JE1 BE1.png Soul Campfire (item) JE1 BE1.png to Campfire (item) JE2.png Soul Campfire (item) JE2.png.
  • Doors
  • Changed the item textures of all doors except crimson and warped from Oak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (detail) JE4 BE2.png Acacia Door (particular) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Atomic number 26 Door (item) JE2 BE2.png to Oak Door (item) JE4.png Birch Door (item) JE4.png Bandbox Door (item) JE4.png Jungle Door (item) JE5.png Acacia Door (item) JE4.png Dark Oak Door (item) JE4.png Iron Door (item) JE3.png.
  • Item Frames and Glow Particular Frames
  • Changed the detail textures from Item Frame (item) JE2 BE2.png Glow Item Frame (detail) JE1 BE1.png to Item Frame (detail) JE3.png Glow Item Frame (item) JE2.png.
  • Signs
  • Changed the item textures from Oak Sign JE2 BE2.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Jungle Sign JE1 BE1.png Acacia Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Blood-red Sign JE1 BE1.png Warped Sign JE1 BE1.png to Oak Sign JE3.png Spruce Sign JE2.png Birch Sign JE2.png Jungle Sign JE2.png Acacia Sign JE2.png Night Oak Sign JE2.png Carmine Sign JE2.png Warped Sign JE2.png.

Mobs:

  • Axolotls
  • Texture of the wild axolotl was changed.
  • Now simply spawn in water in a higher place clay blocks in lush caves.
  • Now take their own mob cap.
  • Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
  • Now but spawn in water from Y=50 to Y=64.
  • Additionally, tropical fishes now as well spawn in lush caves at whatever peak.
  • Drowned
  • Now tin can spawn in aquifers within dripstone caves.
  • Evoker, Pillager, Vindicator, and Illusioner
  • Will no longer set on baby villagers.
  • Removed hoods in the textures of evokers and vindicators.
  • Removed a few misplaced pixels in the illusioner's texture.
  • Glow Squids
  • Now simply spawn in water blocks under Y=30.
  • Goats
  • Now only spawn in snowy slopes, jagged peaks, and frozen peaks biomes.
  • Horses, mules, and donkeys
  • Now follow players belongings golden carrots, aureate apples, and enchanted golden apples.
  • Llamas
  • At present follow players holding hay bales.
  • Parrots
  • Models were inverse to all parrot variants, their wings are non reversed now.
  • Witches
  • Removed hoods in their textures.
  • Wither
  • Tweaked the wither skull'southward texture to employ the new wither face from the Texture Update.
  • Zombie Villager
  • Tweaked the armorer zombie villager's and weaponsmith zombie villager'due south textures to remove stray villager pixels.

General:

  • Hostile mobs volition but spawn in areas where the low-cal level is equal to 0.
  • This change simply affects cake-light and not sky-light.[6]
  • Optimized AI for Axolotls, Goats, Hoglins, Zoglins, Piglins, Piglin Brutes and Villagers.
  • All feedable mobs (except sheep) named Dinnerbone will now look at the thespian correctly.

Fixes

234 issues stock-still from released versions earlier 1.18

  • MC-7200 – Cavern/tunnel generation may cut tunnels a bit too before long.
  • MC-29274 – Withers will non pursue players in survival manner unless attacked.
  • MC-30560 – River through eroded badlands biome generates floating stone formations at water surface.
  • MC-32813 – Floating water / lava in a higher place caves / cave carver doesn't update water.
  • MC-44055 – Game fails to switch the audio output from one device to some other from the title screen after the game has started.
  • MC-46584 – Clicking and dragging MOUSE3 (mouse cycle) over detail slots incorrectly attempts to identify full stacks in Survival.
  • MC-49010 – Cloning pressure plates or buttons whilst they're activated keeps them pressed forever.
  • MC-50888 – Tin get out of 30,000,000 area.
  • MC-53444 – You tin can go exterior of the world edge by mounting a rideable entity (boat, hog, etc.) outside of it.
  • MC-54119 – Can place/accept h2o/lava/lily pads exterior world border and inside spawn protection.
  • MC-54545 – Client render altitude doesn't adjust to server return distance if they are different, causing faulty chunk loading.
  • MC-62550 – World border not correctly initialized for the End and Under.
  • MC-63340 – Sleeping always resets time until rain.
  • MC-65628 – Desert pyramids generate underground when using amplified or custom terrain.
  • MC-72831 – Water lakes can generate in deserts.
  • MC-73300 – "Saving Level..." text not actualization in pause bill of fare.
  • MC-80824 – Spawning in some biomes causes "Unable to find spawn biome" alarm.
  • MC-85975 – Slimes don't spawn in the swamp hills biome.
  • MC-96535 – Ambience property of potion effects with ShowParticles:0b is not disregarded.
  • MC-101334 – Required space for placing a boat is besides small.
  • MC-101917 – Andesite, diorite and granite won't generate to a higher place a height of about 80.
  • MC-109260 – Total-width punctuation characters are rendered incorrectly.
  • MC-113425 – Histrion can collaborate with entities outside the globe border.
  • MC-116359 – Condition furnishings aren't displayed in inventory when recipe book is open up.
  • MC-117800 – Half bed tin can be placed exterior the earth border.
  • MC-118134 – Item frame texture as an item uses texture of oak planks.
  • MC-121997 – Every dimension'southward globe border is operating independently, and doesn't announced where it actually is.
  • MC-123277 – Also long scoreboard objectives and team names are not detected when commands are parsed.
  • MC-125033 – Former cave and ravine generation gets cut off unnaturally on chunk borders nigh water.
  • MC-126133 – Cloak-and-dagger ravines sometimes generate cut off at chunk borders.
  • MC-128762 – Strongholds do not generate in ocean buffet worlds.
  • MC-128770 – Woodland mansions still generate in dark forest hills.
  • MC-129266 – Jagged ocean transitions and slower biome generation.
  • MC-129485 – Certain biome specific plant distribution is completely based on chunks, causing patchy biome generation.
  • MC-129912 – Player no longer spawned at highest level at world spawn.
  • MC-131686 – Spawn in basis with Buffet generation when creating a new world.
  • MC-131808 – Forests don't spawn copse nigh the positive edges, merely overstretch bounds on the negative edges.
  • MC-131930 – Deep warm ocean generates without coral and body of water pickles.
  • MC-132175 – Beaches generate along swamp hills when bordering an ocean.
  • MC-132285 – Isolated water block floating in mid-air.
  • MC-132306 – Snowy grass without snow near lakes in snowy biome.
  • MC-132347 – Spawning inside icebergs.
  • MC-132429 – Sand beaches generate when bordering gravelly mountains biomes.
  • MC-133466 – Certain world configurations forcefulness the player to spawn at X=viii Z=8.
  • MC-133582 – Dolphins attempt to grab up with gunkhole on country.
  • MC-134407 – Ocean ravines spawning cloak-and-dagger with a stone roof on elevation.
  • MC-135947 – Conduit takes a long time to break when underwater.
  • MC-136288 – Strongholds don't generate in swamp biomes.
  • MC-136523 – Invisible world border in the End dimension.
  • MC-137140 – Llamas cannot spawn in shattered savanna plateau.
  • MC-137950 – Signs textures do not represent to the actual texture of their handle.
  • MC-137956 – Lakes still generate in superflat preset "Overworld" subsequently removing its tag.
  • MC-138118 – Parrot fly texture is reversed on the bottom.
  • MC-138734 – Spawn point for seed 0, world blazon Cafe with badlands plateau biome is under surface, ⇒ actor dies.
  • MC-138782 – Stranded dolphin tries to grab the boat on the water and stops beating.
  • MC-138801 – The interactions betwixt a biome and another biome and its variants are inconsistent.
  • MC-140151 – Modified jungle edge biomes only generate when a jungle borders a swamp hills biome.
  • MC-140690 – Giant spruce taiga hills have no difference with giant spruce taiga.
  • MC-142385 – Bivouac texture has ane pixel extending into hotbar outline.
  • MC-145376 – Bamboo can generate surreptitious when generating in non-bamboo jungles.
  • MC-147122 – You tin can fix your spawn bespeak outside the world border using a bed or respawn anchor.
  • MC-148182 – The zombie villager "profession" texture uses villager-pare-colored pixels.
  • MC-148422 – Stripped dark oak log side texture is besides bright.
  • MC-149822 – Bottom border on status consequence displays in the inventory is missing.
  • MC-150567 – Dark oak log top texture bark ring not updated.
  • MC-152506 – Wither skull projectile has faces with old texture.
  • MC-152966 – Increment in villages generating in versions after 1.ten.
  • MC-156616 – Badlands layers not generating properly.
  • MC-158410 – Strongholds don't generate in embankment surface and snowy beaches cafe worlds.
  • MC-159025 – Drowned exercise not spawn in warm ocean biomes.
  • MC-160256 – Texture of door items does not lucifer the blocks.
  • MC-160710 – Chat letters written while sleeping are deleted after waking up.
  • MC-162038 – Pillagers accept no hood texture.
  • MC-162803 – Lily Pad mirrors texture when placed.
  • MC-166238 – Trees tin generate on mycelium.
  • MC-166423 – Splash water bottles don't damage endermen.
  • MC-166508 – Glitchy chunk rendering since 1.15 pre-release 2.
  • MC-167277 – Swamp hills don't naturally generate seagrass.
  • MC-169523 – As of 18w06a, the sand, clay and gravel blocks no longer generate effectually pocket-sized lakes.
  • MC-170551 – Foxes can't spawn on podzol or coarse dirt.
  • MC-170557 – Spruce door top/bottom has the incorrect texture.
  • MC-173339 – Comparators lit base of operations texture is incorrect.
  • MC-175929 – Water ice spikes go cutting off below elevation limit on AMPLIFIED worlds.
  • MC-176309 – Illusioner has a few misplaced pixels left in their texture.
  • MC-176824 – Blood-red glass and outline of bluish glass are slightly more opaque.
  • MC-176833 – Anvil GUI hammer uses an outdated fe pallet.
  • MC-177016 – Some lakes in frozen biomes generate unfrozen.
  • MC-177664 – Sound system alert messages are spamming the organisation log.
  • MC-180398 – Too many sounds causes customer to stall, limit can be easily reached with rabbits.
  • MC-182362 – Score callbacks with a too long name break callback concatenation.
  • MC-183184 – Sprinting stops as soon as you lot touch another cake.
  • MC-185033 – Hole-and-corner spawn in single biome earth type.
  • MC-185034 – Always respawning on the same block with no spawnpoint set.
  • MC-185263 – Non full chunks in cache retentiveness "semi-leak".
  • MC-186042 – Plains biome is ever generated when a swamp borders a desert, snowy tundra or snowy taiga.
  • MC-187174 – Earth border does not take Nether coordinates into account.
  • MC-187716 – Under biome surface builder types incorrectly assume the earth meridian is 128 blocks.
  • MC-188096 – Gravelly mountains+ is no different than gravelly mountains.
  • MC-190285 – "bedrock_roof_position" tag number does non represent pinnacle, only height modifier.
  • MC-190363 – Some biomes generate as "Unmarried biome" worlds in "Floating islands" earth blazon.
  • MC-190724 – Spawning in solid blocks in single biome "Badlands Plateau" world.
  • MC-193348 – Status result bars shift the role player'due south inventory in Creative mode.
  • MC-194822 – Drinking glass pane top texture has non changed with the Texture Update.
  • MC-194950 – Cactus in potted cactus is vertically squished.
  • MC-196723 – If the player gets an event in Creative mode while their inventory is open and not having an issue before, they won't run across the effect in their inventory until they close and open up their inventory.
  • MC-197688 – Mountain edge never generates.
  • MC-198007 – Villages replace water ice with path blocks instead of wood.
  • MC-198232 – Music plays less ofttimes as it unremarkably did.
  • MC-199298 – Strongholds don't generate in bamboo jungles.
  • MC-199662 – Extra pixels in cocoa pod textures as of Texture Update.
  • MC-200046 – Cartography table planks texture is incorrect/slightly outdated.
  • MC-200137 – Lectern base plate texture still uses the erstwhile planks texture.
  • MC-200230 – Anomalous stripes/filigree ice generation in frozen sea biome.
  • MC-200494 – In mineshafts, torches can generate fastened to blocks other than the wooden supports.
  • MC-200640 – Despite beingness a littoral biome, mushroom field shores don't take a warm/unique water color.
  • MC-200803 – Gravelly mountains+/modified gravelly mountains placed incorrectly in the biome selection.
  • MC-200956 – Beetroot seeds texture is non vertically centered.
  • MC-200957 – Melon seeds texture is not vertically centered.
  • MC-202036 – Adding a biome to a datapack shifts biome IDs in existing chunks.
  • MC-202166 – "Times Crafted" statistics cavalcade doesn't always brandish data correctly.
  • MC-202376 – Rabbits, instead of spawning on snowfall blocks, spawn on snow layers.
  • MC-202910 – Inconsistent highlight color on armor.
  • MC-203155 – Enchanting table GUI uses quondam lapis texture.
  • MC-204901 – Side texture for dirt paths hasn't been updated with the texture update.
  • MC-206303 – Minecarts have former textures on the bottom.
  • MC-206620 – Cauldron invisible when crawling in information technology.
  • MC-206660 – Stalactites don't fall properly if there are blocks directly beneath information technology.
  • MC-208352 – Night forest hills don't generate small-scale patches of plains or sunflower plains, but nighttime forest does.
  • MC-208353 – Several hills biomes do non generate sporadically replacing patches of their regular biome counterparts.
  • MC-208601 – Axolotls do non avoid danger when pathfinding.
  • MC-212113 – Glow lichen tin spawn underwater whilst not in a cave.
  • MC-213779 – FPS drops when looking up in a tall world (4064 blocks).
  • MC-214288 – Thespian does not spawn on the surface of the globe when min_y is greater than 0.
  • MC-214335 – Flower forest is much steeper than regular wood.
  • MC-214783 – Oceans generate with stone floors.
  • MC-214797 – Pointed dripstone tin generate floating at transitions betwixt local water levels.
  • MC-214799 – Aquifers sometimes create air pockets.
  • MC-214864 – Difficult edges when new caves generate nearly surface.
  • MC-214894 – Bamboo generates in caves under jungles.
  • MC-214959 – Sugar pikestaff generates in caves.
  • MC-214963 – Mineshaft generation is non-deterministic.
  • MC-215062 – Weird aquifer bulwark generator and h2o in incorrect states.
  • MC-215139 – Some h2o in caves will not start flowing.
  • MC-215296 – Mineshafts often don't generate in floating island worlds.
  • MC-215876 – Clay tin can generate below Y=0 from mineshafts.
  • MC-216432 – Mineshafts can generate with light but without any torches.
  • MC-216448 – River generates over a ravine.
  • MC-216561 – Torches not spawning in abandoned mineshafts nether Y=0.
  • MC-216784 – Ruined portals don't generate beneath Y=0.
  • MC-216952 – Some chunks interrupting with cavern systems filled with blocks.
  • MC-216967 – Kelp and seagrass tin generate in aquifers.
  • MC-217038 – Large dripstone structures can be generated outside the caves.
  • MC-217056 – Some high-speed particles lag/freeze the game.
  • MC-217136 – Random noise pillars generating mid air.
  • MC-217379 – Pufferfish don't spawn in deep warm ocean.
  • MC-217465 – Unnatural shape looking like a chunk border just appears to exist completely unrelated to chunk borders.
  • MC-217509 – Inefficient generation of aquifers, noise caves and ore veins.
  • MC-217906 – Large amounts of axolotls cause performance issues.
  • MC-218167 – Chatting causes lag to occur.
  • MC-218532 – Terra cotta generating in caves in badlands.
  • MC-219035 – Fossil structures tin't generate in far east and south blocks of a clamper.
  • MC-219774 – Magma blocks spawn everywhere underwater in 21w10a.
  • MC-219946 – Weird flat sections of terrain.
  • MC-220061 – Painting back texture is mirrored.
  • MC-221172 – Warped and Cerise Stems use different superlative texture from Bedrock Edition.
  • MC-221641 – Caves can brand ravines generate without water.
  • MC-221679 – Stop fog loses its gradient when under Y=0.
  • MC-221777 – Horses, donkeys, mules, llamas, and trader llamas do non follow players holding food.
  • MC-221815 – Apartment roofs in underwater caves.
  • MC-221917 – Dripstone, pointed dripstone, and cavern magma generate in oceans.
  • MC-222051 – Iron ore generation was not increased in 21w13a.
  • MC-222154 – Cave vines tin can generate hanging on pointed dripstone.
  • MC-222379 – Magma can spawn under air in underwater caves.
  • MC-222388 – Acacia copse under Y=0 often grow with bare branches.
  • MC-222763 – Armor stands utilise the old smooth stone slab texture.
  • MC-223044 – Floating water can generate in ravines.
  • MC-223051 – Dripstone tin generate in surface lakes.
  • MC-223148 – Extended height message goes behind the scrolling bar.
  • MC-223840 – Lava blocks from "Lava Aquifers" don't become updated when a cavern cuts through underneath them.
  • MC-223917 – Goats on fire do not effort to pathfind towards h2o.
  • MC-224205 – Cloned big dripleaves remain tilted forever when their tilt value is non equal to "none".
  • MC-224494 – Regular dirt can generate naturally on the surface near pools.
  • MC-225030 – Dungeons are extremely rare compared to in the past.
  • MC-225506 – Grass blocks tin generate naturally in surreptitious pools.
  • MC-225553 – Oak and atomic number 26 doors accept a line in their textures.
  • MC-225781 – The noise cave lava level and the cavern carver lava level generate 1 block apart.
  • MC-225842 – Flowers can generate on large plants near lakes.
  • MC-225858 – Seeds and flowers appear in ponds.
  • MC-225949 – Parity issue: Unlike Bedrock and Java sign items textures.
  • MC-226000 – Pointed dripstone items in underground pools.
  • MC-226313 – Lava tin can generate floating in caves.
  • MC-226437 – H2o lakes generating in snowy tundra'south tin sometimes contain dark spots.
  • MC-226682 – World can fail to return/load causing visual issues.
  • MC-226689 – Albert Pastore's name is grey and improperly indented in the credits.
  • MC-226711 – Carrot crop texture has an wrong pixel.
  • MC-227064 – Floating grass can nonetheless generate above h2o lakes.
  • MC-227163 – Credits say "Information technology Manager" instead of "IT Managers".
  • MC-227204 – "Explore, dream, discover" quote no longer appears after new credits.
  • MC-227206 – Random names in the new credits use curly quotes/apostrophes.
  • MC-227231 – Steven Silvester's proper noun might be misspelt in the credits.
  • MC-227239 – In the credits, Elizabeth Batson's company proper noun is improperly capitalized.
  • MC-227244 – Ore blocks from ore veins float in underwater magma ravines.
  • MC-227258 – Flowering Azalea Leaves are in both #minecraft:mineable/hoe and #minecraft:mineable/axe tags, while regular Azalea Leaves (and all other leaves) are only in #minecraft:mineable/hoe.
  • MC-227329 – The usage and punctuation of "Inc" is still inconsistent in the credits.
  • MC-227398 – Misplaced pixel on cave vines texture.
  • MC-228745 – Big dripleafs can't be supported by farmland.
  • MC-228900 – Cave vines tin generate floating (Recurrence of MC-218817).
  • MC-229013 – Lava lake decorator config is unused.
  • MC-229365 – Big amounts of goats cause performance issues.
  • MC-229517 – Conversion sounds for strays and drowned is controlled by Friendly Creatures mixer, not Hostile Creatures.
  • MC-229977 – Breaking blocks with pistons on the due east/west management causes meaning lag.
  • MC-230302 – Glow particular frame detail texture is missing 2 pixels.
  • MC-230343 – Parity issue: Enchanting tables do not emit a light level of 7.
  • MC-231272 – Cave vines tin sometimes generate hanging on cobwebs.
  • MC-231400 – Modified badlands plateau and mountain edge don't generate and gives out invalid biome data in single biome worlds.
  • MC-231666 – Dragon egg can teleport to exterior the world edge.
  • MC-231782 – Missing "(" in Frank Criscione credit.
  • MC-231818 – You can no longer use the up or down arrow to navigate between servers in the multiplayer carte.
  • MC-231863 – Game crashes when trying to access the Realms settings.
  • MC-233050 – #lava_pool_stone_replaceables tag proper name is misleading.
  • MC-233661 – In some cases, sand blocks generating over lakes do not cause calorie-free updates, resulting in big night spots.
  • MC-233771 – Parity issue: Calorie-free blocks do non brandish their light level when shown via a held lite block item.
  • MC-233883 – The hide and show letters buttons in the social interactions menu display their hover text regardless of the position of the cursor.
  • MC-234039 – The back of wild axolotls are off-centered.
  • MC-235567 – Clusters of dripstone (stalagmites) tend to generate abnormally frequent with thickness "tip" on alpine caves.
  • MC-237608 – Server address shown when connexion fails during server startup.
  • MC-238006 – Emerald ore and infested blocks do not generate in snowy mountain biomes.
  • MC-238073 – Decorators are independent of earth seed.
  • MC-238877 – Deep ocean and bounding main are not needed for the "Adventuring Time" advancement.
  • MC-238966 – Old growth spruce taiga and old growth birch forest aren't a part of the "Adventuring Time" advancement.
  • MC-238968 – Windswept gravelly hills and windswept savanna aren't a function of the "Adventuring Time" advancement.
  • MC-240021 – Cullface arguments in cauldrons are excessive.
  • MC-240229 – Rain and snow fall on the same blocks in a sure top range.
  • MC-241747 – Inconsistent Colors in grindstone GUI.

More release notes here.